This can be considered as an upgrade to the Shepard tone used in the snake game that I made previously. The sound is produced the same way. It is a collection of sine waves played together to produce an infinite increase or decrease in tension. Here, I attempted to make it continuous. Continuous: The snake […]
Category: blog
The music of the game is not beautiful enough to be described as music, but just a sound. Working on a primitive technology, which is not actually meant for full-fledged game development, limits the usage of sound. It is possible to use pre-recorded sound in the game, but I decided to program it instead because […]
A game can be made of any number of colours, minimum being three, two for contrast, and one for transparency. Can we make a game with only one colour? That’s another question to think about before you sleep. Let’s solve that another day. This game uses five colours – background, the walls, snake, food, and […]
The Perfect Playlist
Browsing through YouTube, I often come across some very wonderful ideas and narratives. They do a great job helping one shape his mind and thought. So, I made a playlist of such items and named it The Perfect Playlist. The adjective “perfect” is just metaphorical and I don’t claim it to be perfect or near […]
